pax cec93545ad popout: drop in-flight-refactor language from docstrings
During the state machine extraction every comment that referenced
a specific commit in the plan (skeleton / 14a / 14b / 'future
commit') was useful — it told you which commit a line appeared
in and what was about to change. Once the refactor landed those
notes became noise: they describe history nobody needs while
reading the current code.

Rewrites keep the rationale (no-op handlers still explain WHY
they're no-ops, Loop=Next / video auto-fit still have their
explanations) and preserves the load-bearing commit 14b reference
in _dispatch_and_apply's docstring — that one actually does
protect future-you from reintroducing the bug-by-typo pattern.
2026-04-15 17:47:36 -05:00

1039 lines
38 KiB
Python

"""Pure-Python state machine for the popout viewer.
This module is the source of truth for the popout's lifecycle. All
state transitions, all decisions about which effects to fire on which
events, and all of the persistent fields (`viewport`, `mute`, `volume`,
`seek_target_ms`, etc.) live here. The Qt-side adapter in
`popout/window.py` is responsible only for translating Qt events into
state machine events and applying the returned effects to widgets.
**Hard constraint**: this module MUST NOT import anything from PySide6,
mpv, httpx, subprocess, or any module that does. The state machine's
test suite imports it directly without standing up a `QApplication` —
if those imports fail, the tests fail to collect, and the test suite
becomes the forcing function that keeps this module pure.
The architecture, state diagram, invariant→transition mapping, and
event/effect lists are documented in `docs/POPOUT_ARCHITECTURE.md`.
This module's job is to be the executable form of that document.
"""
from __future__ import annotations
import logging
import os
from dataclasses import dataclass
from enum import Enum
from typing import Optional, Union
from .effects import (
ApplyLoopMode,
ApplyMute,
ApplyVolume,
Effect,
EmitClosed,
EmitNavigate,
EmitPlayNextRequested,
EnterFullscreen,
ExitFullscreen,
FitWindowToContent,
LoadImage,
LoadVideo,
SeekVideoTo,
StopMedia,
TogglePlay,
)
from .viewport import Viewport
log = logging.getLogger("booru.popout.state")
class InvalidTransition(Exception):
"""Raised by `StateMachine.dispatch()` when an event arrives in a
state that doesn't accept it.
Only raised when `BOORU_VIEWER_STRICT_STATE` is set in the
environment. In release mode (the default), illegal transitions
are dropped silently and a `log.debug` line is emitted instead.
Production runs in release mode; development and the test suite
can opt into strict mode to catch programmer errors at the
dispatch boundary instead of letting them silently no-op.
The strict-mode raise is the structural alternative to "wait for
a downstream symptom and then bisect to find the bad dispatch."
"""
def __init__(self, state, event):
super().__init__(
f"Invalid event {type(event).__name__} in state {state.name}"
)
self.state = state
self.event = event
def _strict_mode_enabled() -> bool:
"""Read the strict-mode env var at dispatch time.
Per-dispatch read (not cached at import) so monkeypatch in tests
works correctly. Cheap — `os.environ.get` is microseconds.
"""
return bool(os.environ.get("BOORU_VIEWER_STRICT_STATE"))
# ----------------------------------------------------------------------
# States
# ----------------------------------------------------------------------
class State(Enum):
"""The popout's discrete media-lifecycle states.
Six states, each with a clearly-defined set of valid input events
(see `_VALID_EVENTS_BY_STATE` below and the architecture doc's
transition table). Fullscreen, Privacy, Mute, Volume, LoopMode,
and Viewport are state FIELDS, not states — they're orthogonal to
the media lifecycle.
"""
AWAITING_CONTENT = "AwaitingContent"
DISPLAYING_IMAGE = "DisplayingImage"
LOADING_VIDEO = "LoadingVideo"
PLAYING_VIDEO = "PlayingVideo"
SEEKING_VIDEO = "SeekingVideo"
CLOSING = "Closing"
class MediaKind(Enum):
"""What kind of content the `ContentArrived` event is delivering."""
IMAGE = "image" # static image (jpg, png, webp)
GIF = "gif" # animated gif (or animated png/webp)
VIDEO = "video" # mp4, webm, mkv (mpv-backed)
class LoopMode(Enum):
"""The user's choice for end-of-video behavior.
Mirrors `VideoPlayer._loop_state` integer values verbatim so the
adapter can pass them through to mpv without translation:
- LOOP: mpv `loop-file=inf`, video repeats forever
- ONCE: mpv `loop-file=no`, video stops at end
- NEXT: mpv `loop-file=no`, popout advances to next post on EOF
"""
LOOP = 0
ONCE = 1
NEXT = 2
# ----------------------------------------------------------------------
# Events
# ----------------------------------------------------------------------
#
# Events are frozen dataclasses so they're hashable, comparable, and
# immutable once dispatched. The dispatcher uses Python 3.10+ structural
# pattern matching (`match event:`) to route by event type.
@dataclass(frozen=True)
class Open:
"""Initial event dispatched once at popout construction.
The adapter reads `FullscreenPreview._saved_geometry` and
`_saved_fullscreen` (the class-level fields that survive across
popout open/close cycles within one process) and passes them in
here. The state machine stashes them as `state.saved_geo` and
`state.saved_fullscreen` and consults them on the first
`ContentArrived` to seed the viewport.
"""
saved_geo: Optional[tuple[int, int, int, int]] # (x, y, w, h) or None
saved_fullscreen: bool
monitor: str
@dataclass(frozen=True)
class ContentArrived:
"""The adapter (called by main_window via `popout.open_post(...)`)
is delivering new media to the popout. Replaces the current
`set_media` direct method call.
"""
path: str
info: str
kind: MediaKind
width: int = 0 # API-reported dimensions, 0 if unknown
height: int = 0
referer: Optional[str] = None # for streaming http(s) URLs
@dataclass(frozen=True)
class NavigateRequested:
"""User pressed an arrow key, tilted the wheel, or otherwise
requested navigation. Direction is +1 / -1 for left/right or
±grid_cols for up/down (matches the current `_navigate_preview`
convention).
"""
direction: int
@dataclass(frozen=True)
class VideoStarted:
"""Adapter has observed mpv's `playback-restart` event AND the
state machine is currently in LoadingVideo. Translates to
LoadingVideo → PlayingVideo. Note: the adapter is responsible for
deciding "this playback-restart is a load completion, not a seek
completion" by checking the current state — only the LoadingVideo
case becomes VideoStarted; the SeekingVideo case becomes
SeekCompleted.
"""
@dataclass(frozen=True)
class VideoEofReached:
"""mpv's `eof-reached` property flipped to True. Only valid in
PlayingVideo — every other state drops it. This is the structural
fix for the EOF race that fda3b10b's 250ms timestamp window
papered over.
"""
@dataclass(frozen=True)
class VideoSizeKnown:
"""mpv's `video-params` observer fired with new (w, h) dimensions.
Triggers a viewport-based fit.
"""
width: int
height: int
@dataclass(frozen=True)
class SeekRequested:
"""User clicked the slider, pressed +/- keys, or otherwise asked
to seek. Transitions PlayingVideo → SeekingVideo and stashes
`target_ms` so the slider can pin to it.
"""
target_ms: int
@dataclass(frozen=True)
class SeekCompleted:
"""Adapter has observed mpv's `playback-restart` event AND the
state machine is currently in SeekingVideo. Translates to
SeekingVideo → PlayingVideo. Replaces the 500ms `_seek_pending_until`
timestamp window from 96a0a9d.
"""
@dataclass(frozen=True)
class MuteToggleRequested:
"""User clicked the mute button. Updates `state.mute` regardless
of which state the machine is in (mute is persistent across loads).
"""
@dataclass(frozen=True)
class VolumeSet:
"""User adjusted the volume slider or scroll-wheeled over the
video area. Updates `state.volume`.
"""
value: int
@dataclass(frozen=True)
class LoopModeSet:
"""User clicked the Loop / Once / Next button cycle."""
mode: LoopMode
@dataclass(frozen=True)
class TogglePlayRequested:
"""User pressed Space (or clicked the play button). Only valid in
PlayingVideo.
"""
@dataclass(frozen=True)
class FullscreenToggled:
"""User pressed F11. Snapshots `viewport` into
`pre_fullscreen_viewport` on enter, restores from it on exit.
"""
@dataclass(frozen=True)
class WindowMoved:
"""Qt `moveEvent` fired (non-Hyprland only — Hyprland gates this
in the adapter because Wayland doesn't expose absolute window
position to clients). Updates `state.viewport`.
"""
rect: tuple[int, int, int, int] # (x, y, w, h)
@dataclass(frozen=True)
class WindowResized:
"""Qt `resizeEvent` fired (non-Hyprland only). Updates
`state.viewport`.
"""
rect: tuple[int, int, int, int] # (x, y, w, h)
@dataclass(frozen=True)
class HyprlandDriftDetected:
"""The fit-time hyprctl read showed the current window rect drifted
from the last dispatched rect by more than `_DRIFT_TOLERANCE`. The
user moved or resized the window externally (Super+drag, corner
resize, window manager intervention). Updates `state.viewport`
from the current rect.
"""
rect: tuple[int, int, int, int] # (x, y, w, h)
@dataclass(frozen=True)
class CloseRequested:
"""User pressed Esc, Q, X, or otherwise requested close. Transitions
to Closing from any non-Closing state.
"""
# Type alias for the union of all events. Used as the type annotation
# on `dispatch(event: Event)`.
Event = Union[
Open,
ContentArrived,
NavigateRequested,
VideoStarted,
VideoEofReached,
VideoSizeKnown,
SeekRequested,
SeekCompleted,
MuteToggleRequested,
VolumeSet,
LoopModeSet,
TogglePlayRequested,
FullscreenToggled,
WindowMoved,
WindowResized,
HyprlandDriftDetected,
CloseRequested,
]
# ----------------------------------------------------------------------
# Effects
# ----------------------------------------------------------------------
#
# Effect descriptors live in the sibling `effects.py` module — see the
# import block at the top of this file. They're re-exported here via
# `__all__` so callers can `from booru_viewer.gui.popout.state import
# LoadImage` without needing to know the file split.
# ----------------------------------------------------------------------
# Legality map: which events are valid in which states
# ----------------------------------------------------------------------
#
# Used by `StateMachine.dispatch()` for the env-gated strict-mode
# `InvalidTransition` raise. In release mode, illegal events are
# dropped silently (log.debug + return []). In strict mode, they raise
# to catch programmer errors at the dispatch boundary.
#
# A few events are GLOBALLY legal in any non-Closing state:
# - NavigateRequested
# - MuteToggleRequested / VolumeSet / LoopModeSet
# - FullscreenToggled
# - WindowMoved / WindowResized / HyprlandDriftDetected
# - CloseRequested
# - ContentArrived (the adapter can replace media at any time)
#
# State-specific events are listed per state. Some events are
# "legal-but-no-op" — most importantly VideoEofReached in LoadingVideo
# and SeekingVideo (the EOF race fix accepts these and drops them
# without acting). Those count as legal because the state machine
# intentionally observes them; the dropping IS the behavior.
_GLOBAL_NON_CLOSING_EVENTS: frozenset[type] = frozenset({
ContentArrived,
NavigateRequested,
MuteToggleRequested,
VolumeSet,
LoopModeSet,
FullscreenToggled,
WindowMoved,
WindowResized,
HyprlandDriftDetected,
CloseRequested,
})
_LEGAL_EVENTS_BY_STATE: dict[State, frozenset[type]] = {
State.AWAITING_CONTENT: _GLOBAL_NON_CLOSING_EVENTS | frozenset({Open}),
State.DISPLAYING_IMAGE: _GLOBAL_NON_CLOSING_EVENTS,
State.LOADING_VIDEO: _GLOBAL_NON_CLOSING_EVENTS | frozenset({
VideoStarted,
VideoEofReached, # legal-but-no-op (EOF race fix)
VideoSizeKnown,
}),
State.PLAYING_VIDEO: _GLOBAL_NON_CLOSING_EVENTS | frozenset({
VideoEofReached,
VideoSizeKnown,
SeekRequested,
TogglePlayRequested,
}),
State.SEEKING_VIDEO: _GLOBAL_NON_CLOSING_EVENTS | frozenset({
VideoEofReached, # legal-but-no-op (drops during seek)
VideoSizeKnown,
SeekRequested,
SeekCompleted,
}),
# Closing is terminal — every event drops at the dispatch entry,
# so the legal set is empty (no event reaches the legality check).
State.CLOSING: frozenset(),
}
# ----------------------------------------------------------------------
# StateMachine
# ----------------------------------------------------------------------
class StateMachine:
"""Pure-Python state machine for the popout viewer.
All decisions about media lifecycle, navigation, fullscreen, mute,
volume, viewport, and seeking live here. The Qt adapter in
`popout/window.py` is responsible only for:
1. Translating Qt events into state machine event objects
2. Calling `dispatch(event)`
3. Applying the returned effects to actual widgets / mpv / etc.
The state machine never imports Qt or mpv. It never calls into the
adapter. The communication is one-directional: events in, effects
out.
"""
def __init__(self) -> None:
# -- Core lifecycle state --
self.state: State = State.AWAITING_CONTENT
# -- First-content one-shot --
# See docs/POPOUT_ARCHITECTURE.md "is_first_content_load
# lifecycle" section for the full explanation. True at
# construction, flips to False inside the first ContentArrived
# handler. Selects between "seed viewport from saved_geo" and
# "use persistent viewport".
self.is_first_content_load: bool = True
# -- Persistent fields (orthogonal to state) --
self.fullscreen: bool = False
self.mute: bool = False
self.volume: int = 50
self.loop_mode: LoopMode = LoopMode.LOOP
# -- Viewport / geometry --
self.viewport: Optional[Viewport] = None
self.pre_fullscreen_viewport: Optional[Viewport] = None
self.last_dispatched_rect: Optional[tuple[int, int, int, int]] = None
# -- Seek state (valid only in SeekingVideo) --
self.seek_target_ms: int = 0
# -- Current content snapshot --
self.current_path: Optional[str] = None
self.current_info: str = ""
self.current_kind: Optional[MediaKind] = None
# API-reported dimensions for the current content. Used by
# FitWindowToContent on first fit before VideoSizeKnown
# arrives from mpv.
self.current_width: int = 0
self.current_height: int = 0
# -- Open-event payload (consumed on first ContentArrived) --
self.saved_geo: Optional[tuple[int, int, int, int]] = None
self.saved_fullscreen: bool = False
self.monitor: str = ""
# -- Grid columns for keyboard nav (Up/Down map to ±cols) --
self.grid_cols: int = 3
# ------------------------------------------------------------------
# Read-path queries
# ------------------------------------------------------------------
#
# Properties of the current state, computed without dispatching.
# Pure functions of `self`. Called by the adapter to render the UI
# without going through the dispatch machinery.
def compute_slider_display_ms(self, mpv_pos_ms: int) -> int:
"""Return what the seek slider should display.
While in SeekingVideo, the slider must show the user's seek
target — not mpv's lagging or keyframe-rounded `time_pos` —
because mpv may take tens to hundreds of ms to land at the
target, and during that window the user-perceived slider must
not snap backward. After the seek completes (SeekingVideo →
PlayingVideo via SeekCompleted), the slider resumes tracking
mpv's actual position.
This is the structural replacement for the 500ms
`_seek_pending_until` timestamp window. There's no timestamp
— there's just the SeekingVideo state, which lasts exactly
until mpv reports the seek is done.
"""
if self.state == State.SEEKING_VIDEO:
return self.seek_target_ms
return mpv_pos_ms
# ------------------------------------------------------------------
# Dispatch
# ------------------------------------------------------------------
#
# The single mutation point. All state changes happen inside
# dispatch() and only inside dispatch(). The adapter is forbidden
# from writing to state fields directly — it only calls dispatch
# and reads back the returned effects + the post-dispatch state.
def dispatch(self, event: Event) -> list[Effect]:
"""Process one event and return the effect list."""
# Closing is terminal — drop everything once we're done.
if self.state == State.CLOSING:
return []
# Legality check: env-gated strict mode (BOORU_VIEWER_STRICT_STATE)
# raises InvalidTransition; release mode drops + logs at debug.
# The legality map distinguishes "intentionally legal-but-no-op"
# (e.g. VideoEofReached in LoadingVideo — the EOF race fix) from
# "structurally invalid" (e.g. SeekRequested in DisplayingImage —
# no video to seek into).
legal_events = _LEGAL_EVENTS_BY_STATE.get(self.state, frozenset())
if type(event) not in legal_events:
if _strict_mode_enabled():
raise InvalidTransition(self.state, event)
log.debug(
"Dropping illegal event %s in state %s",
type(event).__name__,
self.state.name,
)
return []
# Routing.
match event:
case Open():
return self._on_open(event)
case ContentArrived():
return self._on_content_arrived(event)
case NavigateRequested():
return self._on_navigate_requested(event)
case VideoStarted():
return self._on_video_started(event)
case VideoEofReached():
return self._on_video_eof_reached(event)
case VideoSizeKnown():
return self._on_video_size_known(event)
case SeekRequested():
return self._on_seek_requested(event)
case SeekCompleted():
return self._on_seek_completed(event)
case MuteToggleRequested():
return self._on_mute_toggle_requested(event)
case VolumeSet():
return self._on_volume_set(event)
case LoopModeSet():
return self._on_loop_mode_set(event)
case TogglePlayRequested():
return self._on_toggle_play_requested(event)
case FullscreenToggled():
return self._on_fullscreen_toggled(event)
case WindowMoved():
return self._on_window_moved(event)
case WindowResized():
return self._on_window_resized(event)
case HyprlandDriftDetected():
return self._on_hyprland_drift_detected(event)
case CloseRequested():
return self._on_close_requested(event)
case _:
# Unknown event type — defensive fall-through. The
# legality check above is the real gate; in release
# mode illegal events log and drop, strict mode raises.
return []
# ------------------------------------------------------------------
# Per-event handlers
# ------------------------------------------------------------------
def _on_open(self, event: Open) -> list[Effect]:
"""Initial popout-open event from the adapter.
Stashes the cross-popout-session class-level state
(`_saved_geometry`, `_saved_fullscreen`, the chosen monitor)
on the state machine instance for the first ContentArrived
handler to consume. After Open the machine is still in
AwaitingContent — the actual viewport seeding from saved_geo
happens inside the first ContentArrived.
No effects: the popout window is already constructed and
showing. The first content load triggers the first fit.
"""
self.saved_geo = event.saved_geo
self.saved_fullscreen = event.saved_fullscreen
self.monitor = event.monitor
return []
def _on_content_arrived(self, event: ContentArrived) -> list[Effect]:
"""Route the new content by media kind.
Snapshot the content into `current_*` fields regardless of
kind so the rest of the state machine can read them. Then
transition to LoadingVideo (video) or DisplayingImage (image)
and emit the appropriate load + fit effects.
The first-content-load one-shot consumes `saved_geo` to seed
the viewport before the first fit. Every ContentArrived flips
`is_first_content_load` to False — the saved_geo path runs at
most once per popout open.
"""
self.current_path = event.path
self.current_info = event.info
self.current_kind = event.kind
self.current_width = event.width
self.current_height = event.height
if event.kind == MediaKind.VIDEO:
self.is_first_content_load = False
self.state = State.LOADING_VIDEO
return [
LoadVideo(
path=event.path,
info=event.info,
referer=event.referer,
),
FitWindowToContent(
content_w=event.width,
content_h=event.height,
),
]
# Image or GIF: transition straight to DisplayingImage and
# emit LoadImage. The is_gif flag tells the adapter which
# ImageViewer method to call (set_gif vs set_image).
self.is_first_content_load = False
self.state = State.DISPLAYING_IMAGE
return [
LoadImage(
path=event.path,
is_gif=(event.kind == MediaKind.GIF),
),
FitWindowToContent(
content_w=event.width,
content_h=event.height,
),
]
def _on_navigate_requested(self, event: NavigateRequested) -> list[Effect]:
"""**Double-load race fix (replaces 31d02d3c's upstream signal-
chain trust fix at the popout layer).**
From a media-bearing state (DisplayingImage / LoadingVideo /
PlayingVideo / SeekingVideo): transition to AwaitingContent
and emit `[StopMedia, EmitNavigate]`. The StopMedia clears the
current surface so mpv doesn't keep playing the previous video
during the async download wait. The EmitNavigate tells
main_window to advance selection and eventually deliver the
new content via ContentArrived.
From AwaitingContent itself (rapid Right-arrow spam, second
nav before main_window has delivered): emit EmitNavigate
ALONE — no StopMedia, because there's nothing to stop. The
state stays AwaitingContent. **The state machine never
produces two LoadVideo / LoadImage effects for the same
navigation cycle, no matter how many NavigateRequested events
the user fires off.** That structural property is what makes
the eof race impossible at the popout layer.
"""
if self.state == State.AWAITING_CONTENT:
return [EmitNavigate(direction=event.direction)]
# Media-bearing state: clear current media + emit nav
self.state = State.AWAITING_CONTENT
return [
StopMedia(),
EmitNavigate(direction=event.direction),
]
def _on_video_started(self, event: VideoStarted) -> list[Effect]:
"""LoadingVideo → PlayingVideo. Persistence effects fire here.
The state machine pushes its persistent values (mute, volume,
loop_mode) into mpv on the entry edge. The mute value is the
critical one — it survives lazy mpv creation by being held on
the state machine instead of mpv (replaces the
VideoPlayer._pending_mute pattern at the popout layer).
Only valid in LoadingVideo. PlayingVideo→PlayingVideo would
be illegal (no entry edge to fire on); SeekingVideo→PlayingVideo
is the SeekCompleted path, not VideoStarted.
"""
if self.state != State.LOADING_VIDEO:
return []
self.state = State.PLAYING_VIDEO
return [
ApplyMute(value=self.mute),
ApplyVolume(value=self.volume),
ApplyLoopMode(value=self.loop_mode.value),
]
def _on_video_eof_reached(self, event: VideoEofReached) -> list[Effect]:
"""**EOF race fix (replaces fda3b10b's 250ms timestamp window).**
Only valid input in PlayingVideo. In every other state — most
importantly LoadingVideo, where the stale-eof race lived —
the event is dropped without changing state or emitting
effects. This is the structural fix: the previous fix used
a wall-clock window to suppress eof events arriving within
250ms of `play_file`; the state machine subsumes that by
only accepting eof when we're actually in PlayingVideo.
In PlayingVideo:
- Loop=Next: emit EmitPlayNextRequested so main_window
advances to the next post.
- Loop=Once: emit nothing — mpv with keep_open=yes naturally
pauses at the end of the file. No state transition; the
user can manually click Play to restart.
- Loop=Loop: emit nothing — mpv's loop-file=inf handles
the restart internally.
"""
if self.state != State.PLAYING_VIDEO:
return []
if self.loop_mode == LoopMode.NEXT:
return [EmitPlayNextRequested()]
return []
def _on_video_size_known(self, event: VideoSizeKnown) -> list[Effect]:
"""mpv reported new dimensions — refit the popout window.
Valid in LoadingVideo (first frame) and PlayingVideo
(mid-playback aspect change, rare but possible with
anamorphic sources). Other states drop.
"""
if self.state in (State.LOADING_VIDEO, State.PLAYING_VIDEO):
return [FitWindowToContent(
content_w=event.width,
content_h=event.height,
)]
return []
def _on_seek_requested(self, event: SeekRequested) -> list[Effect]:
"""**Slider pin replaces 96a0a9d's 500ms _seek_pending_until.**
Two valid source states:
- PlayingVideo: enter SeekingVideo, stash target_ms, emit
SeekVideoTo. The slider pin behavior is read-path:
`compute_slider_display_ms` returns `seek_target_ms`
while in SeekingVideo regardless of mpv's lagging or
keyframe-rounded `time_pos`.
- SeekingVideo: a second seek before the first one completed.
Replace the target — the user clicked again, so the new
target is what they want pinned. Emit a fresh SeekVideoTo.
Stay in SeekingVideo. mpv handles back-to-back seeks fine;
its own playback-restart event for the latest seek is what
will eventually fire SeekCompleted.
SeekRequested in any other state (AwaitingContent /
DisplayingImage / LoadingVideo / Closing): drop. There's no
video to seek into.
No timestamp window. The state machine subsumes the 500ms
suppression by holding SeekingVideo until SeekCompleted
arrives (which is mpv's `playback-restart` after the seek,
wired in the adapter).
"""
if self.state in (State.PLAYING_VIDEO, State.SEEKING_VIDEO):
self.state = State.SEEKING_VIDEO
self.seek_target_ms = event.target_ms
return [SeekVideoTo(target_ms=event.target_ms)]
return []
def _on_seek_completed(self, event: SeekCompleted) -> list[Effect]:
"""SeekingVideo → PlayingVideo.
Triggered by the adapter receiving mpv's `playback-restart`
event AND finding the state machine in SeekingVideo (the
adapter distinguishes load-restart from seek-restart by
checking current state — see VideoStarted handler).
After this transition, `compute_slider_display_ms` returns
the actual mpv `time_pos` again instead of the pinned target.
"""
if self.state == State.SEEKING_VIDEO:
self.state = State.PLAYING_VIDEO
return []
def _on_mute_toggle_requested(
self, event: MuteToggleRequested
) -> list[Effect]:
"""**Pending mute fix structural (replaces 0a68182's
_pending_mute lazy-replay pattern at the popout layer).**
Flip `state.mute` unconditionally — independent of which
media state we're in, independent of whether mpv exists.
Emit `ApplyMute` so the adapter pushes the new value into
mpv if mpv is currently alive.
For the "user mutes before any video has loaded" case, the
ApplyMute effect is still emitted but the adapter's apply
handler routes it through `VideoPlayer.is_muted = value`,
which uses VideoPlayer's existing `_pending_mute` field as
defense in depth (the pre-mpv buffer survives until
`_ensure_mpv` runs). Either way, the mute value persists.
On the next LoadingVideo → PlayingVideo transition,
`_on_video_started` emits ApplyMute(state.mute) again as
part of the entry effects, so the freshly-loaded video
starts in the right mute state regardless of when the user
toggled.
Valid in every non-Closing state.
"""
self.mute = not self.mute
return [ApplyMute(value=self.mute)]
def _on_volume_set(self, event: VolumeSet) -> list[Effect]:
"""User adjusted the volume slider or scroll-wheeled over the
video area. Update `state.volume` (clamped to 0-100), emit
ApplyVolume.
Same persistence pattern as mute: state.volume is the source
of truth, replayed on every PlayingVideo entry.
Valid in every non-Closing state.
"""
self.volume = max(0, min(100, event.value))
return [ApplyVolume(value=self.volume)]
def _on_loop_mode_set(self, event: LoopModeSet) -> list[Effect]:
"""User clicked the Loop / Once / Next button cycle. Update
`state.loop_mode`, emit ApplyLoopMode.
loop_mode also gates `_on_video_eof_reached`'s decision
between EmitPlayNextRequested (Next), no-op (Once and Loop),
so changing it during PlayingVideo affects what happens at
the next EOF without needing any other state mutation.
Valid in every non-Closing state.
"""
self.loop_mode = event.mode
return [ApplyLoopMode(value=self.loop_mode.value)]
def _on_toggle_play_requested(
self, event: TogglePlayRequested
) -> list[Effect]:
"""Space key / play button. Only valid in PlayingVideo —
toggling play during a load or seek would race with mpv's
own state machine and produce undefined behavior."""
if self.state == State.PLAYING_VIDEO:
return [TogglePlay()]
return []
def _on_fullscreen_toggled(self, event: FullscreenToggled) -> list[Effect]:
"""**F11 round-trip viewport preservation (705e6c6 made
structural).**
Enter (current state: not fullscreen):
- Snapshot `viewport` into `pre_fullscreen_viewport`
- Set `fullscreen = True`
- Emit `EnterFullscreen` effect
Exit (current state: fullscreen):
- Restore `viewport` from `pre_fullscreen_viewport`
- Clear `pre_fullscreen_viewport`
- Set `fullscreen = False`
- Emit `ExitFullscreen` effect (which causes the adapter
to defer a FitWindowToContent on the next event-loop
tick — matching the current QTimer.singleShot(0, ...)
pattern at popout/window.py:1023)
The viewport snapshot at the moment of entering is the key.
Whether the user got to that position via Super+drag (no Qt
moveEvent on Wayland), nav (which doesn't update viewport
unless drift is detected), or external resize, the
`pre_fullscreen_viewport` snapshot captures the viewport
AS IT IS RIGHT NOW. F11 exit restores it exactly.
The 705e6c6 commit fixed this in the legacy code by
explicitly writing the current Hyprland window state into
`_viewport` inside `_enter_fullscreen` — the state machine
version is structurally equivalent. The adapter's
EnterFullscreen handler reads the current Hyprland geometry
and dispatches a `HyprlandDriftDetected` event before the
FullscreenToggled, which updates `viewport` to current
reality, then FullscreenToggled snapshots that into
`pre_fullscreen_viewport`.
Valid in every non-Closing state. Closing drops it (handled
at the dispatch entry).
"""
if not self.fullscreen:
self.pre_fullscreen_viewport = self.viewport
self.fullscreen = True
return [EnterFullscreen()]
# Exiting fullscreen
if self.pre_fullscreen_viewport is not None:
self.viewport = self.pre_fullscreen_viewport
self.pre_fullscreen_viewport = None
self.fullscreen = False
return [ExitFullscreen()]
def _on_window_moved(self, event: WindowMoved) -> list[Effect]:
"""Qt `moveEvent` fired (non-Hyprland only — Hyprland gates
this in the adapter because Wayland doesn't expose absolute
window position to clients).
Move-only update: preserve `long_side` from the existing
viewport (moves don't change size), but recompute the center
from the new rect. If there's no existing viewport yet (first
move before any fit), build a fresh one from the rect.
Skipped during fullscreen — moves while fullscreen aren't
user intent for the windowed viewport. Skipped in Closing.
"""
if self.fullscreen or self.state == State.CLOSING:
return []
x, y, w, h = event.rect
if w <= 0 or h <= 0:
return []
long_side = (
self.viewport.long_side if self.viewport is not None
else float(max(w, h))
)
self.viewport = Viewport(
center_x=x + w / 2,
center_y=y + h / 2,
long_side=long_side,
)
return []
def _on_window_resized(self, event: WindowResized) -> list[Effect]:
"""Qt `resizeEvent` fired (non-Hyprland only).
Full rebuild from the rect: long_side becomes the new
max(w, h), center becomes the rect center. Resizes change
the user's intent for popout size.
Skipped during fullscreen and Closing.
"""
if self.fullscreen or self.state == State.CLOSING:
return []
x, y, w, h = event.rect
if w <= 0 or h <= 0:
return []
self.viewport = Viewport(
center_x=x + w / 2,
center_y=y + h / 2,
long_side=float(max(w, h)),
)
return []
def _on_hyprland_drift_detected(
self, event: HyprlandDriftDetected
) -> list[Effect]:
"""Hyprland-side drift detector found that the current window
rect differs from the last dispatched rect by more than
`_DRIFT_TOLERANCE`. The user moved or resized the window
externally (Super+drag, corner resize, window manager
intervention).
On Wayland, Qt's moveEvent / resizeEvent never fire for
external compositor-driven movement (xdg-toplevel doesn't
expose absolute position). So this event is the only path
that captures Hyprland Super+drag.
Adopt the new state as the viewport's intent: rebuild
viewport from the current rect.
Skipped during fullscreen — drifts while in fullscreen
aren't meaningful for the windowed viewport.
"""
if self.fullscreen or self.state == State.CLOSING:
return []
x, y, w, h = event.rect
if w <= 0 or h <= 0:
return []
self.viewport = Viewport(
center_x=x + w / 2,
center_y=y + h / 2,
long_side=float(max(w, h)),
)
return []
def _on_close_requested(self, event: CloseRequested) -> list[Effect]:
"""Esc / Q / X / closeEvent. Transition to Closing from any
non-Closing source state. Closing is terminal — every
subsequent event returns [] regardless of type (handled at
the dispatch entry).
Entry effects: StopMedia (clear current surface) + EmitClosed
(tell main_window the popout is closing). The adapter is
responsible for any cleanup beyond clearing media — closing
the Qt window, removing the event filter, persisting
geometry to the class-level _saved_geometry — but those are
adapter-side concerns, not state machine concerns.
"""
if self.state == State.CLOSING:
return []
self.state = State.CLOSING
return [StopMedia(), EmitClosed()]
__all__ = [
# Enums
"State",
"MediaKind",
"LoopMode",
# Events
"Open",
"ContentArrived",
"NavigateRequested",
"VideoStarted",
"VideoEofReached",
"VideoSizeKnown",
"SeekRequested",
"SeekCompleted",
"MuteToggleRequested",
"VolumeSet",
"LoopModeSet",
"TogglePlayRequested",
"FullscreenToggled",
"WindowMoved",
"WindowResized",
"HyprlandDriftDetected",
"CloseRequested",
"Event",
# Effects
"LoadImage",
"LoadVideo",
"StopMedia",
"ApplyMute",
"ApplyVolume",
"ApplyLoopMode",
"SeekVideoTo",
"TogglePlay",
"FitWindowToContent",
"EnterFullscreen",
"ExitFullscreen",
"EmitNavigate",
"EmitPlayNextRequested",
"EmitClosed",
"Effect",
# Machine
"StateMachine",
"InvalidTransition",
]